![]() Use your favorite weapons to the very end. Repair your gear with similar items coz repair cost will leave you broke-ass. This is especially useful if you're new and need a lot of materials needed for crafting sierra madre chips, or auto-inject stimpaks. This is IMO one of the easiest and best ways to literally increase the number of loot you get from robots. It can make use of Hot Blooded for as long as possible with less risk of death. It is a very much needed perk in those situations when you don't want to see your life going down the sink every time. What Nerd Rage! does is to raise your strength and DT when your health drops below 20%. ![]() Nuka Chemist is basically saying "Nuka-cola is easy to get, Nuka-cola Quartz is easy to make." Provides nothing more than attack speed (a lot!), turning you into a melee machine gun.īonus damage against robots is very potent for destroying them fast especially once you're in Big MT where robots are tough.Īllows you to craft special nuka-colas that gives you the most survivabilities in the game along with a lot of extra AP, basically solving all your AP and DT problems. At any rate, this makes bigger baddies a lot more interesting to fight since you have a way to pin them down. Grants you knockdown chance to prevents baddies mobility and attacks, though it's not exactly like a paralysis effect since it was supposed to do that anyways. Gives a huge DT boost and is an essential perk againts dangerous baddies that use explosives. Should be acquired to nullify part of the effectiveness of enemies that rely too much on melee or unarmed knockdowns to be impactful (deathclaws, cyberdogs etc), allowing you to basically ignore them. The extra damage help you dish out more damage against them. Obviously useful againts abominations such as deathclaws and ghouls. Increase your weapon damage up to 5% and reveal enemies HP/DT. Once you have these perks the health recovery from stimpaks will allow you to stay on the field forever. Makes this even easier to do by constantly dealing 4x damage on your opponents with every attack if they're blockingĮxtremely useful perk that when in combination with other healing perks makes you virtually unkillable. It offers yet more armour reduction to max out the melee damage you can inflict.ĭo prioritize getting this, since you're more likely to have broken limbs. ![]() If you want a mixture of stats prioritizing armour, these 2 perk ranks are the best you'll have. Very basic, adds 2 extra skill points each time you level up. These perk cards give you different abilities and bonuses and can be upgraded by combining cards of the same type together to increase whatever bonus they give.Perks Level 2 - Confirmed bachelor / Black widow Each point you spend in a stat gives you, in essence, another slot that you can fit a perk card into. By level 50, you'll have gotten all of the skill points that you're going to get (and probably some mutations along the way, and though they're going to be left out of this build guide, they can be useful tools for a build), leveling out at 56 points to spread across the seven different stats. Plenty of players are still making their way through the Appalachians in the post-apocalypse of Fallout 76, and at this point, many of those players have gathered the max amount of points to spend on their S.P.E.C.I.A.L. (Updated on December 27th, 2019 with five more builds to include updates to Fallout 76) ![]()
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